Last Day of June is the last day of my emotional stability

If you like interactive puzzle games, gorgeous animations and heartbreak, then ‘Last Day of June’ is definitely your cup of poison. The game effortlessly charms you from the very first few minutes with its breathtaking sceneries; every detail is nothing short of an artistic painting. But what makes the game even more interesting than how easy it is on the eyes and how distinctive the art style is, is the music playing in the background; all composed by Steven Wilson. You might be wondering why Steven Wilson, of all the other artists out there and all the other video games he could’ve helped compose. You might even be wondering why this certain piece of information was phrased to sound this significant. Well, let me tell you.

In 2013, Steven Wilson graced the world with a song called ‘Drive Home’ and a music video that is just as heartbreaking as the words being sung. Although, I propose that if you’ve never seen the video before, you continue your much-preferred role in oblivion and start the game without watching it. Because ‘Last Day of June’ is solely based on that song and thus, technically, it might be a spoiler. But also, for you to get the best experience out of this, you have to walk in blindfolded.

The game features an adorable, love-drenched couple called Carl and June. You fall in love with how in love they are from the first scene. Which is horrible, because the last time we’ve all witnessed that happening was in the opening scene of UP. Remember how that ended?

You spend the rest of the game on an adventure with the couple, trying to change different sequences of events and exploring the infinite possibilities that could’ve happened and whether or not they lead to the same ending.

The game mostly focuses on the butterfly effect. But unlike other games that try to grasp that concept, this one goes all out. Every single move, quite literally, counts. To the point where sometimes for you to finish the puzzle, you have to go back and change certain decisions to reach a more compatible outcome. The pace itself is a bit slow, sometimes even frustrating, but my favourite thing about it is that both you and Carl share that frustration. The more you play, the more you’re invested in Carl and the faster you pick up on the pace.

Don’t rage quit. Trust me, don’t. The ending’s the best part.

This game is the manifestation of a series of unfortunate events. But it’s also a cinematic experience to take your shot at playing God. To all the gamers out there, I would definitely recommend watching the trailer and then giving it a shot.

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